Mini3D, next steps ...
Next Steps
I didn't really test Mini3D on Minefield (Firefox) or Safari and it seems that there are some 'recursion' problems caused by my way of doing class inheritance on these two, so I'll fix this issue later on this week.
On the other hand I saw this dirty little game and I do believe that a clone like this would be perfect to showcase some interesting features:
Eventually we can take it to a new level by adding multiplayer via WebSockets, randomly generated levels, or other 'procedurally' generated content.
Thoughts ...
I just launched it barely two days ago and people already showed interest which is rewarding considering that at this point is the result of two weekends of work ...
Also, I wanna checkout the WebGL implementation in Chromium and eventually fix or contribute things ... we'll see ...